#ifndef _CCAMERA_H_
#define _CCAMERA_H_

#include <d3dx9.h>
#include "Input.h"


class CCamera
{
private:

	D3DXMATRIX m_matrixView;
	float tyle;
	bool m_enable;
public:
	D3DXVECTOR2 m_pos;
	CCamera();
	void Update(D3DXVECTOR2 pos);
	D3DXVECTOR2 GetPosition();
	D3DXMATRIX GetCameraMatrix();
};

#endif